Walking Enemy

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[edit] Enemy Properties

  • Misc10: Specifies which type of walking movement to use.
0: Stalfos-like movement
1: Darknut-like movement
2: Gibdo-like movement

[edit] If Misc10 is 0

  • Misc1:
0: Fires a single projectile
1: Fires four projectiles at once

[edit] If Misc10 is 1

  • Misc1:
0: No special behavior
1: Fires a projectile every frame
2: Splits into enemies on death
  • Misc2: If Misc1 is 2, the enemy ID of the enemies into which this one will split
  • Misc3: The number of enemies into which this one will split
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