From ZCWiki
[edit] Enemy Properties
- Misc10: Specifies which type of walking movement to use.
- 0: Stalfos-like movement
- 1: Darknut-like movement
- 2: Gibdo-like movement
[edit] If Misc10 is 0
- 0: Fires a single projectile
- 1: Fires four projectiles at once
[edit] If Misc10 is 1
- 0: No special behavior
- 1: Fires a projectile every frame
- 2: Splits into enemies on death
- Misc2: If Misc1 is 2, the enemy ID of the enemies into which this one will split
- Misc3: The number of enemies into which this one will split