From ZCWiki
[edit] Enemy Properties
- Misc10: The overall movement behavior of the enemy
- 0: Octorok-like movement
- 1: Moblin-like movement
- 2: Lynel-like movement
- 3: Stalfos-like movement
- 4: Darknut-like movement
[edit] If Misc10 is 0
- 0: No special behavior
- 1: Fires projectiles in a thick stream, and fires a projectile in each of the 8 cardinal directions upon death
- Misc2: If Misc1 is 1, this property determines the weapon that will be used upon death. This value is treated as an offset that is added to the enemy's ordinary weapon to determine the death weapon.
- Misc3: If Misc1 is 1, the power of the weapon fired upon death
- Misc4: The maximum number of times the enemy can move between halts
[edit] If Misc10 is 2
- Misc1: The maximum number of times the enemy can move between halts
[edit] If Misc10 is 3
- 0: Fires one projectile
- 1: Fires four projectiles at a time
[edit] If Misc10 is 4
- 0: No special behavior
- 1: Fires a projectile every frame
- 2: Splits into enemies upon death
- Misc2: If Misc1 is 2, the ID of the enemy into which this enemy splits upon death
- Misc3: If Misc1 is 2, the number of enemies into which this enemy splits upon death