Walk Flag

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This article has been transferred from the PureZC Wiki, and may need to be updated.

"Walk Flags" refers specifically to a Combo property that determines whether or not Link can walk on that Combo. Each 16x16 combo is divided into 8x8 quadrants for the purpose of setting walk flags. For each 8x8 square, you may make that 8x8 area either walkable or unwalkable.

To set walk flags, open combo properties and click anywhere in the blank square on the left. If part of the square is pinkish-orange, then that portion is unwalkable. If it is gray, it is walkable.

(Note: if clicking causes part of the square to become light blue, then you are clicking in the wrong square. That is the CSet2 square, which serves a different purpose.)

Some Combo and Flag types react differently to walk flags (most notably Water), but in general, making a combo unwalkable will usually cause it to be inaccessible.

A common bug can arise from the fact that enemies will ignore the top two 8x8 walk flags. If a combo has the bottom two walk flags walkable but the top two not, an enemy on there could still go up depending on the combo above. This is can cause problems, but should be fixed soon (if it isn't already in one of the the current ZC betas).

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