Combo Flag

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A combo flag is a special property that can be applied to one or more combos.

Contents

[edit] Purpose

Combo flags can be used for many different purposes, including but not limited to:

[edit] Difference from Combo Types

Combo flags should not be confused with Combo Types, although they are very similar. Combo Types, accessible by editing a combo, generally affect the characteristics of the terrain that combo is used for, while flags usually define miscellaneous properties and can be selected using the Tools->Flags menu, then placed over other combos. In this way, a combo may have both a Combo Type and a Combo Flag simultaneously. Flags that are included with a combo and not manually placed are called inherent flags.

[edit] Placing Flags

Normal flags are placed in ZQuest using the Tools/Flags menu item or the hotkey F8. This brings up the flags dialog where you select a flag to place. You then enter flag placing mode: click on a combo to place the flag selected on it. The Escape key exits flag placing mode again. To remove a flag, select flag 0 in the flags dialog and place that on the combo. The hotkey F displays flags on the current screen.

Flags and secrets go hand in hand - the Data/Secret Combos menu option opens the secrets dialog. Flags can be used to trigger secrets on the screen, which in turn affect other flags.

Flagging Secret Combos is done by holding the Control (or Command) key while clicking on a combo in the secrets dialog. This allows you to set flags on combos that appear when secrets trigger, making it possible to have Tiered Secrets.

[edit] Inherent Flags

An inherent flag is a flag that is assigned to a combo in the same way as a combo type is. Inherent flags allow for two flags to be present on the same space at the same time.

All flags work correctly when used inherently.

[edit] List of Combo Flags

[edit] Trigger Flags

A type of Combo Flag that can trigger Screen Secrets if a certain weapon touches it or a certain condition is met. When Screen Secrets are triggered, these flags are replaced with Secret Combos. The following flags are Trigger Combo Flags:

1 Push (Vertical, Once) 
Allows Link to push the combo up or down once, triggering Screen Secrets (or just the "Stairs" secret combo).
2 Push (4-Way, Once) 
Allows Link to push the combo in any direction once, triggering Screen Secrets (or just the "Stairs" secret combo).
3 Whistle 
Makes the combo trigger when Link plays the Whistle on it.
4 Burn 1 (Any) 
Makes the combo trigger when Link touches it with fire from any source (candles, wand, Din's Fire, etc.) When Screen Secrets are triggered, this is replaced with the "Blue Candle" Secret Combo.
5 Arrow 1 (Any) 
Will be triggered with level 1 (Wooden) arrows or higher. When Screen Secrets are triggered, this is replaced with the "Wooden Arrow" Secret Combo.
6 Bomb (Any) 
Makes the combo trigger when a bomb explodes in range of it. When Screen Secrets are triggered, this is replaced with the "Bomb" Secret Combo.
11 Bomb (Super) 
Makes the combo trigger when a Super bomb explodes in range of it. When Screen Secrets are triggered, this is replaced with the "Super Bomb" Secret Combo.
47 Push (Horizontal, Once) 
Allows Link to push the combo left or right once, triggering Screen Secrets (or just the "Stairs" secret combo).
48 Push (Up, Once), 49 (Down, Once), 50 (Left, Once), 51 (Right, Once) 
Ditto, but in specific other directions.
66 Block Trigger 
Pushing blocks (any, but typically flags 59-65) onto ALL Block Triggers will trigger Screen Secrets (or just the "Stairs" secret combo).
68 Boomerang 1 (Any) 
Will be triggered by the level 1 (Wooden) boomerang or higher. When Screen Secrets are triggered, this is replaced with the "Wooden Boomerang" Secret Combo.
69 Boomerang 2 (Magic +) 
Will be triggered by the level 2 (Magic) boomerang or higher. When Screen Secrets are triggered, this is replaced with the "Magic Boomerang" Secret Combo.
70 Boomerang 3 (Fire) 
Will be triggered by the level 3 (Fire) boomerang or higher. When Screen Secrets are triggered, this is replaced with the "Fire Boomerang" Secret Combo.
71 Arrow 2 (Silver +) 
Will be triggered by the level 2 (Silver) arrows or higher. When Screen Secrets are triggered, this is replaced with the "Silver Arrow" Secret Combo.
72 Arrow 3 (Golden) 
Will be triggered by the level 3 (Golden) arrows or higher. When Screen Secrets are triggered, this is replaced with the "Golden Arrow" Secret Combo.
73 Burn 2 (Red Candle +) 
Will be triggered by fire from the Red Candle, the Magic Wand (fire only, not magic) or Din's Fire. When Screen Secrets are triggered, this is replaced with the "Red Candle" Secret Combo.
74 Burn 3 (Wand Fire) 
Will be triggered by fire from the Magic Wand (fire only, not magic) or Din's Fire. When Screen Secrets are triggered, this is replaced with the "Wand Fire" Secret Combo.
75 Burn 4 (Din's Fire) 
Will only be triggered by fire from Din's Fire, nothing less. When Screen Secrets are triggered, this is replaced with the "Din's Fire" Secret Combo.
76 Magic (Wand) 
Will be triggered by any magic from the Magic Wand. When Screen Secrets are triggered, this is replaced with the "Wand Magic" Secret Combo.
77 Magic (Reflected) 
Will be triggered by magic that has been reflected (by Mirros, Prisms or the Mirror Shield) from any source. When Screen Secrets are triggered, this is replaced with the "Reflected Magic" Secret Combo.
78 Fireball (Reflected) 
Will be triggered by an enemy fireball that has been reflected by the Mirror Shield. When Screen Secrets are triggered, this is replaced with the "Reflected Fireball" Secret Combo.
79 Sword 1 (Any) 
Will be triggered by the level 1 (Wooden) sword or higher. When Screen Secrets are triggered, this is replaced with the "Sword" Secret Combo.
80 Sword 2 (White +) 
Will be triggered by the level 2 (White) sword or higher. When Screen Secrets are triggered, this is replaced with the "White Sword" Secret Combo.
81 Sword 3 (Magic +) 
Will be triggered by the level 3 (Magic) sword or higher. When Screen Secrets are triggered, this is replaced with the "Magic Sword" Secret Combo.
82 Sword 4 (Master) 
Will only be triggered by the level 4 (Master) sword or higher. When Screen Secrets are triggered, this is replaced with the "Master Sword" Secret Combo.
83 Sword Beam 1 (Any) 
Will be triggered by beams from the level 1 (Wooden) sword or higher. When Screen Secrets are triggered, this is replaced with the "Sword Beam" Secret Combo.
84 Sword Beam 2 (White +) 
Will be triggered by beams from the level 2 (White) sword or higher. When Screen Secrets are triggered, this is replaced with the "White Sword Beam" Secret Combo.
85 Sword Beam 3 (Magic +) 
Will be triggered by beams from the level 3 (Magic) sword or higher. When Screen Secrets are triggered, this is replaced with the "Magic Sword Beam" Secret Combo.
86 Sword Beam 4 (Master) 
Will only be triggered beams from by the level 4 (Master) sword or higher. When Screen Secrets are triggered, this is replaced with the "Master Sword Beam" Secret Combo.
87 Hookshot 
Will be triggered by shooting it with the Hookshot. When Screen Secrets are triggered, this is replaced with the "Hookshot" Secret Combo.
88 Wand 
Will be triggered by whacking it with the Magic Wand itself (NOT its magic!) When Screen Secrets are triggered, this is replaced with the "Wand" Secret Combo.
89 Hammer 
Will be triggered by pounding it with the Hammer. When Screen Secrets are triggered, this is replaced with the "Hammer" Secret Combo.
90 Strike 
Will be triggered by just about any weapon or projectile Link could throw at it. When Screen Secrets are triggered, this is replaced with the "Any Weapon" Secret Combo.

[edit] Screen Secrets-Related Flags

These flags affect exactly what conditions will trigger Screen Secrets.

16-31 Secret Tile 0-15 
When placed on a combo, causes that combo to change to the appropriate Secret Combo when the secret combos are triggered on that screen. Also, a Destructible Combo with these flags changes to the appropriate Secret Combo instead of the screen's Under Combo.
94 Singular 
If used as an inherent flag with a Trigger Combo Flag (or vice versa), then triggering the Trigger Combo Flag will prevent the Screen Secrets process from changing the other flagged combos in the screen. That is to say even when every singular flag is triggered, it will not immediately trigger the other secret combos, even if the Screen Flag, "All Triggers->16-31" is set without accompaniment with other screen flags.
95 Singular(+16-31) 
As with 94, but the Secret Tile (16-31) flagged combos are still permitted to change. (Note: the "All Triggers->16-31" Screen Flag overrides this.)

[edit] Stair Based Flags

9 Armos (->Secret) 
When placed on an Armos, causes the "Stairs" secret combo to appear when the Armos is triggered, instead of the screen's Under Combo.

[edit] Special Item-Based Flags

13 Dive for Item 
When Link dives on this combo (make it a water combo, of course), he will recieve the Room's Special Item.
10 Armos (->Item) 
When placed on an Armos or treasure chest, causes the room's Special Item to appear when the combo is activated.

[edit] Walk Effect Flags

These flags produce certain effects when Link walks on them.

7 Fairy (Life) 
Makes a heart ring appear on screen when Link steps on it, causing his Life to be refilled.
8 Raft 
Placed in paths to define the path Link travels when using the Raft. It should start on the "dock", and end on a walkable combo. If a path branches, Link takes the clockwise-most path, starting from North (needs confirmation)
12 Raft Branch 
Placed at intersections of Raft flag paths to define points the player may change directions by holding down a direction.
15 Zelda 
When Link steps on this flag, the game will end, and the credits will roll.
92 Fairy (Magic) 
Makes a heart ring appear on screen when Link steps on it, causing his Magic to be refilled.
93 Fairy (All) 
Makes a heart ring appear on screen when Link steps on it, causing both his Life AND Magic to be refilled.

[edit] Enemy Placement Flags

32 Trap (Horizontal, Line of sight) 
Generates the lowest-numbered enemy with the "Spawned by 'Horz Trap' Combo Type/Flag" enemy data flag on this combo.
33 Trap (Vertical, Line of sight) 
Generates the lowest-numbered enemy with the "Spawned by 'Vert Trap' Combo Type/Flag" enemy data flag on this combo.
34 Trap (4-way, Line of sight) 
Generates the lowest-numbered enemy with the "Spawned by '4-Way Trap' Combo Type/Flag" enemy data flag on this combo.
35 Trap (Horizontal, Constant) 
Generates the lowest-numbered enemy with the "Spawned by 'LR Trap' Combo Type/Flag" enemy data flag on this combo.
36 Trap (Vertical, Constant) 
Generates the lowest-numbered enemy with the "Spawned by 'UD Trap' Combo Type/Flag" enemy data flag on this combo.
37-46 Enemy (0-9) 
Causes the indicated screen enemy to appear on that flag, instead of randomly.
96 No Enemies 
Prevents enemies from stepping on this combo.

[edit] Push Block Flags

52 Push (Vertical, Once, Silent) 
Allows Link to push the combo up or down once, without triggering secrets.
53 Push (Horizontal, Once, Silent), 54 Push (4-way, Once, Silent), 55 Push (Up, Once, Silent), 56 Push (Down, Once, Silent), 57 Push (Left, Once, Silent), 58 Push (Right, Once, Silent) 
Ditto, but in the indicated directions.
59-65 Push (*dir*, Many, Silent) 
Same as 52-58, but can be pushed many times. Does not trigger secrets.
67 No Push Blocks 
Prevents a block from being pushed onto this combo. Note that solid combos already prevent blocks from being pushed onto them.
91 Block Hole 
Causes blocks pushed onto this combo to cycle to the next combo.

[edit] Visual Flags

14 Lens Marker Flag 
Combos with this flag will appear white when viewed with the Lens of Truth item.

[edit] Script-Specific Flags

98-102 General Purpose 1-5 
These flags have no built-in effect, but can be given special significance with scripting.
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