Patra
From ZCWiki
[edit] Enemy Properties
- Misc10: The overall behavior of the enemy
- 0: Normal Patra
- 1: Patra BS
- Misc1: The number of eyes in the enemy's outer ring
- Misc2: If Misc10 is 0, the number of eyes in the enemy's inner ring
- Misc3: The HP of each of the eyes
- Misc4: If Misc10 is 0, the movement pattern of the eyes
- 0: Circular
- 1: Oval
- Misc5:
- 0: No special behavior
- 1: If Misc10 is 0, the enemy fires a weapon. If the "Use New Enemy Tiles" Quest Rule is set, then the inner eyes' starting tile is equal to the enemy's tile plus 120.
- 2: If Misc10 is 0, each inner eye fires a weapon. If the "Use New Enemy Tiles" Quest Rule is set, then the inner eyes' starting tile is equal to the enemy's tile plus 40.
- Misc6: The inverse probability that the eyes will begin a special movement pattern on a certain frame. That is, if Misc6 is 2, there is a 1/2 probability that a special pattern will begin
- Misc7: The duration, in frames, of special movement patterns
- Misc8: The tile used for the outer eyes. This values is treated as an offset and added to the enemy's tile to determine the eye tile.
- Misc9: The CSet used by the enemy's eyes.
