Patra

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[edit] Enemy Properties

  • Misc10: The overall behavior of the enemy
0: Normal Patra
1: Patra BS
  • Misc1: The number of eyes in the enemy's outer ring
  • Misc2: If Misc10 is 0, the number of eyes in the enemy's inner ring
  • Misc3: The HP of each of the eyes
  • Misc4: If Misc10 is 0, the movement pattern of the eyes
0: Circular
1: Oval
  • Misc5:
0: No special behavior
1: If Misc10 is 0, the enemy fires a weapon. If the "Use New Enemy Tiles" Quest Rule is set, then the inner eyes' starting tile is equal to the enemy's tile plus 120.
2: If Misc10 is 0, each inner eye fires a weapon. If the "Use New Enemy Tiles" Quest Rule is set, then the inner eyes' starting tile is equal to the enemy's tile plus 40.
  • Misc6: The inverse probability that the eyes will begin a special movement pattern on a certain frame. That is, if Misc6 is 2, there is a 1/2 probability that a special pattern will begin
  • Misc7: The duration, in frames, of special movement patterns
  • Misc8: The tile used for the outer eyes. This values is treated as an offset and added to the enemy's tile to determine the eye tile.
  • Misc9: The CSet used by the enemy's eyes.


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