Item Misc. Attributes
From ZCWiki
| | The information below describes features introduced in Zelda Classic version 2.50. |
The Misc. Attributes of items are different, customizable options dependent upon the item's class. Below is a list of Miscellaneous attributes, listed by item name.
Items that are not on the list have no editable misc attributes.
All Items
- Hearts Required
- When trying to pick this item via the room's Special Item, Link will need this many hearts or he will not be able to do so. Please note that it does not affect Link trying to pick up the room's Item unless the quest rule 'Hearts required affect non-special items' is turned on.
- Magic
- Amount of magic (or rupees) expended by using the item.
- Equipment Item
- This should be set, unless the item is a Rupee, Heart, Magic Jar or ammunition of any sort.
Swords
- Power
- Damage dealt by the weapon. A Red Octorok will take 1 hit of 1 damage before dying.
- Misc1
- Beam hearts
- Flag 1
- Misc1 is a percentage
- Misc2
- Beam power
- Flag 2
- Misc2 is a percentage
- Flag 3
- Beam Penetrates Enemies
- Flag 4
- Can Slash
- Wpn1
- Sword stab sprite
- Wpn2
- Sword slash sprite
- Wpn3
- Sword beam sprite
- Action Sound
- Stabbing/slashing sound.
Boomerangs
- Power
- Damage dealt by the weapon. A Red Octorok will take 1 hit of 1 damage before dying.
- Misc1
- Flight distance (0 for unlimited)
- Flag 1
- Corrected Animation
- Flag 2
- Directional sprites
- Misc3
- Which projectiles to block when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 1 values.
- Flag 3
- Do Not Return
- Misc4
- Which projectiles to reflect when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 2 values.
- Wpn1
- Boomerang sprite
- Wpn2
- Sparkle sprite
- Wpn3
- Damaging sparkle sprite
- Action Sound
- Spinning sound.
Arrows
- Power
- Damage dealt by the weapon. A Red Octorok will take 1 hit of 1 damage before dying.
- Misc1
- Range (in frames, 0 for unlimited)
- Flag 1
- Penetrates Enemies
- Wpn1
- Arrow sprite
- Wpn2
- Sparkle sprite
- Wpn3
- Damaging sparkle sprite
- Action Sound
- Firing sound.
Candles
- Power
- Damage dealt by the weapon. A Red Octorok will take 1 hit of 1 damage before dying.
- Flag 1
- One use per screen
- Flag 2
- Don't Provide Light
- Flag 4
- Can Slash
- Wpn1
- Candle stab sprite
- Wpn2
- Candle slash sprite
- Wpn3
- Flame sprite
- Action Sound
- Flame shooting sound.
Whistles
- Misc1
- Whirlwind Direction 0=Up, 1=Down, 2=Left, 3=Right, 4=In front of Link
- Flag 1
- One Whirlwind Per Screen
- Misc2
- Warp Ring
- Wpn1
- Whirlwind sprite
- Action Sound
- Whistle music sound.
Potions
- Misc1
- Hearts recovery
- Flag 1
- Misc1 is a percentage
- Misc2
- Magic recovery
- Flag 2
- Misc2 is a percentage
Fairies
- Misc1
- Hearts recovery
- Flag 1
- Misc1 is a percentage
- Misc2
- Magic recovery
- Flag 2
- Misc2 is a percentage
- Misc3
- Step speed
- Action Sound
- Item Drop
Bait
- Misc1
- Duration
- Wpn1
- Bait Sprite
- Action Sound
- Baiting sound.
Wands
- Power
- Damage dealt by the weapon. A Red Octorok will take 1 hit of 1 damage before dying.
- Flag 1
- Can use magic without book
- Flag 4
- Can slash
- Wpn1
- Wand stab sprite
- Wpn2
- Wand slash sprite
- Wpn3
- Magic sprite
- Action Sound
- Magic shooting sound.
Rings
- Power
- Damage divisor (0 = no damage)
- Misc1
- Link sprite palette (6 = blue, 7 = red, 8 = gold)
Books
- Power
- Damage dealt by magic
- Flag 1
- Fire Magic
- Wpn1
- Fire magic sprite
- Action Sound
- Magic shooting sound
Bracelets
- Power
- Level of push block combo that it pushes.
- Flag 1
- One use per screen
Boots
- Power
- Level of damage combo that it resists.
- Flag 1
- Does not protect against solid damage combos
Hookshots
- Power
- Damage dealt by the weapon.
- Misc1
- Chain length
- Misc2
- Chain links
- Misc3
- Which projectiles to block when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 1 values.
- Misc4
- Which projectiles to reflect when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 2 values.
- Flag 1
- Chain does not do damage
- Wpn1
- Head sprite
- Wpn2
- Horizontal chain sprite
- Wpn3
- Vertical chain sprite
- Wpn4
- Handle sprite
- Action Sound
- Chain shooting sound.
Lenses
- Misc1
- Lens width
- Action Sound
- Lens activation sound.
Hammers
- Power
- Damage dealt by the weapon.
- Wpn1
- Hammer sprite
- Wpn2
- Smack sprite
- Action Sound
- Hammer pound sound.
Din's Fire
- Power
- Damage
- Misc1
- Number of flames in ring
- Misc2
- Ring width
- Flag 2
- Don't provide light
- Wpn1
- Rocket up sprite
- Wpn2
- Rocket down sprite
- Wpn3
- Rocket up sparkle sprite
- Wpn4
- Rocket down sparkle sprite
- Action Sound
- Flame ring sound.
Farore's Wind
- Misc1
- Warp Animation 0 = Burst, 1 = Twilight, 2 = Sand of Hours
- Action Sound
- Wind sound.
Nayru's Love
- Misc1
- Spell duration (in frames)
- Flag 1
- Rocket sprite is transparent
- Flag 2
- Rocket sprite is flickering
- Flag 3
- Shield sprite is transparent
- Flag 4
- Shield sprite is flickering
- Wpn1
- Left Rocket sprite
- Wpn2
- Left Rocket return sprite
- Wpn3
- Left Rocket sparkle sprite
- Wpn4
- Left Rocket return sparkle sprite
- Wpn5
- Front shield sprite
- Wpn6
- Right Rocket sprite
- Wpn7
- Right Rocket return sprite
- Wpn8
- Right Rocket sparkle sprite
- Wpn9
- Right rocket return sparkle sprite
- Wpn10
- Back Shield Sprite
- Action Sound
- Looping shield sound. (Important: the next sound (Action Sound + 1) will be used for the flickering shield).
Bombs
- Power
- Damage dealt by the weapon.
- Misc1
- Fuse duration (in frames, 0 = remote)
- Misc2
- Maximum number of bombs on screen
- Misc3
- Damage in hearts dealt to Link (with 'bombs hurt Link' rule checked) Example: If Misc 3 is 1, this item deals 1 heart of damage to Link.
- Wpn1
- Bomb sprite
- Wpn2
- Explosion sprite
- Flag 1
- If true, bomb explosions last a few extra frames, hurting some enemies twice, as was their behavior in some old betas
- Action Sound
- Explosion sound.
Super Bombs
- Power
- Damage dealt by the weapon.
- Misc1
- Fuse duration (in frames, 0 = remote)
- Misc2
- Maximum number of bombs on screen
- Misc3
- Damage in hearts dealt to Link (with 'bombs hurt Link' rule checked) Example: If Misc 3 is 1, this item deals 1 heart of damage to Link.
- Wpn1
- Bomb sprite
- Wpn2
- Explosion sprite
- Action Sound
- Explosion sound.
Roc Items
- Power
- Jump height multiplier
- Action Sound
- Jumping sound.
Hover Boots
- Misc1
- Hover duration (in frames, 0 = unlimited)
- Wpn1
- Halo sprite
- Action Sound
- Hovering sound.
Charge Rings
- Misc1
- Normal charging duration (in frames)
- Misc2
- Magic charging duration (in frames)
Heart Rings
- Misc1
- Amount to increase (16 = heart)
- Misc2
- Delay duration (in frames)
Magic Rings
- Power
- 1 = Infinite Magic.
- Misc1
- Amount to increase (32 = magic container)
- Misc2
- Delay duration (in frames)
Clocks
- Misc1
- Enemy freeze duration (0 = unlimited)
Spin Attack Scrolls
- Power
- Attack damage multiplier.
- Misc1
- Number of spins.
- Action Sound
- Spinning sound.
Hurricane Spin Scrolls
- Power
- Attack damage multiplier.
- Misc1
- Number of spins.
- Action Sound
- Spinning sound.
Peril Beam Scrolls
- Misc1
- Maximum number of hearts in which beam will fire.
Quake Hammer Scrolls
- Power
- Attack damage multiplier.
- Misc1
- Quake stun duration at epicentre (decreases with distance)
- Misc2
- Quake radius.
- Action Sound
- Quake sound.
Super Quake Scrolls
- Power
- Attack damage multiplier.
- Misc1
- Quake stun duration at epicentre (decreases with distance)
- Misc2
- Quake radius.
- Action Sound
- Quake sound
Bomb Bags
- Power
- 1 = infinite supply.
- Misc1
- Amount to increase
- Misc2
- Delay duration (in frames)
- Flag 1
- Also affect Super Bombs (Note: uses "Super Bomb ratio" of 4/1).
Quivers
- Power
- 1 = infinite supply.
- Misc1
- Amount to increase
- Misc2
- Delay duration (in frames)
Wallets
- Power
- 1 = infinite supply.
- Misc1
- Amount to increase
- Misc2
- Delay duration (in frames)
Magic Keys
- Power
- Dungeon level on which this key works.
- Flag 1
- If set, works on all dungeon levels lower than or equal to Power.
Stepladders
- Power
- 2 = four-way.
Whisp Rings
- Power
- Jinx timeout divisor. (0 = immune to curses)
- Misc1
- Which jinx to affect. Sum the following values to produce combinations:
- 1
- sword
- 2
- item
- 4
- drunk (currently, this value does not work)
- 8
- parity (not implemented yet)
- Flag1
- Permanent jinxes are only temporary.
Cane of Byrna
- Power
- Beam damage.
- Misc1
- Beam Speed Divisor
- Flag 1
- Penetrates enemies.
- Misc2
- Orbit Radius
- Misc3
- Number of Beams
- Flag 4
- Can Slash
- Wpn1
- Cane stab sprite
- Wpn2
- Cane slash sprite
- Wpn3
- Cane beam sprite
- Wpn4
- Cane sparkle sprite
- Wpn5
- Damaging sparkle sprite
- Action Sound
- Orbit Sound
Wealth Medals
- Misc1
- Amount to reduce shop prices to.
- Flag 1
- Misc1 is a percentage.
NOTE: This will reduce the shop prices to a certain level. Eg, if a price is 100, and the percentage is 75, the item will cost 75 rupees!
Stone of Agony
- Power
- Sensitivity.
- Misc1
- Vibration of Link's sprite, in frames per second.
Shields
- Misc1
- Which projectiles to block. Sum the following values to produce combinations:
- 1
- Rock
- 2
- Arrow
- 4
- Boomerang
- 8
- Fireball
- 16
- Sword Beam
- 32
- Magic
- 64
- Fire
- 128
- Ice Magic (not implemented yet)
- 256
- Boss Fireball
Currently, bombs and super bombs cannot be blocked by shields, but they can be blocked by boomerangs and hookshots only if the 'New Boomerang/Hookshot' rule is applied. Also whirlwinds cannot be blocked at all.
- Misc2
- Which projectiles to reflect back. Uses Misc1's values as well. Currently, Arrows, Boomerangs, and Fire cannot be reflected. Also, projectiles that cannot be blocked cannot be reflected.
- Action Sound
- Deflection/reflection sound.
Triforce Pieces
- Equipment Item
- If set, it will act like a level Triforce Piece. Otherwise, it will act like a Big Triforce.
- Side Warp Out
- When the cutscene finishes, Link will warp out using Side Warp A of the current screen.
- Cutscene MIDI
- The MIDI to play during the victory animation (0 = use default MIDI).
- Cutscene Type
- The type of victory animation.
- 0 = Big Triforce, flashing, no music.
- 1 = Triforce Piece, flashing, life and magic refills, and the Cutscene MIDI plays.
Bows
- Power
- Arrow Speed
Peril Rings
- Power
- Damage divisor (0 = no damage)
- Misc1
- Maximum number of hearts in which damage is reduced.
Stomp Boots
- Power
- Damage
Whimsical Ring
- Power
- Damage Bonus
- Misc1
- 1 in n chance that one of Link's melee weapons will deal extra damage
- Action Sound
- Whimsy Sound (Damage Bonus)
Letters
- Level
-
- 1 = Must be shown to guy in potion shop room type in order for shop items to appear. Once used, Link obtains a level 2 (used) letter.
- 2 = Does not have to be shown to guy in potion shop room type, and the shop items automatically appear.
