Item Misc. Attributes

From ZCWiki

Jump to: navigation, search
Image:version-2.50.png The information below describes features introduced in Zelda Classic version 2.50.

The Misc. Attributes of items are different, customizable options dependent upon the item's class. Below is a list of Miscellaneous attributes, listed by item name.


Please note that a lot of this information is out-dated, but this doesn't deny the fact that some is still relevant and useful. If someone wants to help tidy up, that'd be great. I've just copied from a topic at AGN and added the Wiki formatting really. Joe123 10:43, 11 March 2008 (PDT)

Contents

[edit] All Items

Hearts Required
When trying to pick this item via the room's Special Item, Link will need this many hearts or he will not be able to do so. Please note that it does not affect Link trying to pick up the room's Item.
Magic
Amount of magic (or rupees) expended by using the item.
Equipment Item
This should be set, unless the item is a Rupee, Heart, Magic Jar or ammunition of any sort.

[edit] Swords

Power
Damage dealt by the weapon. A Red Octorok will take 1 hit of 1 damage before dying.
Misc1
Beam hearts
Flag 1
Misc1 is a percentage
Misc2
Beam power
Flag 2
Misc2 is a percentage
Wpn1
Sword stab sprite
Wpn2
Sword slash sprite
Wpn3
Sword beam sprite
Action Sound
Stabbing/slashing sound.

[edit] Boomerangs

Power
Damage dealt by the weapon. A Red Octorok will take 1 hit of 1 damage before dying.
Misc1
Flight distance (0 for unlimited)
Misc3
Which projectiles to block when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 1 values.
Misc4
Which projectiles to reflect when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 2 values.
Wpn1
Boomerang sprite
Wpn2
Sparkle sprite
Wpn3
Damaging sparkle sprite
Action Sound
Spinning sound.

[edit] Arrows

Power
Damage dealt by the weapon. A Red Octorok will take 1 hit of 1 damage before dying.
Misc1
Range (in frames, 0 for unlimited)
Wpn1
Arrow sprite
Wpn2
Sparkle sprite
Wpn3
Damaging sparkle sprite
Action Sound
Firing sound.

[edit] Candles

Power
Damage dealt by the weapon. A Red Octorok will take 1 hit of 1 damage before dying.
Flag 1
One use per screen
Wpn1
Candle stab sprite
Wpn2
Candle slash sprite
Wpn3
Flame sprite
Action Sound
Flame shooting sound.

[edit] Whistles

Power
2 = the whirlwind approaches from the direction you're facing.
Wpn1
Whirlwind sprite
Action Sound
Whistle music sound.

[edit] Potions

Misc1
Hearts recovery
Flag 1
Misc1 is a percentage
Misc2
Magic recovery
Flag 2
Misc2 is a percentage

[edit] Fairies

Misc1
Hearts recovery
Flag 1
Misc1 is a percentage
Misc2
Magic recovery
Flag 2
Misc2 is a percentage

[edit] Bait

Action Sound
Baiting sound.

[edit] Wands

Power
Damage dealt by the weapon. A Red Octorok will take 1 hit of 1 damage before dying.
Wpn1
Wand stab sprite
Wpn2
Wand slash sprite
Wpn3
Magic sprite
Action Sound
Magic shooting sound.

[edit] Rings

Power
Damage divisor
Misc1
Link sprite palette (6 = blue, 7 = red, 8 = gold)

[edit] Books

Wpn1
Fire magic sprite

[edit] Bracelets

Power
Level of push block combo that it pushes.
Flag 1
One use per screen

[edit] Boots

Power
Level of damage combo that it resists.

[edit] Hookshots

Power
Damage dealt by the weapon.
Misc1
Chain length
Misc2
Chain links
Misc3
Which projectiles to block when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 1 values.
Misc4
Which projectiles to reflect when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 2 values.
Flag 1
Chain does not do damage
Wpn1
Head sprite
Wpn2
Horizontal chain sprite
Wpn3
Vertical chain sprite
Wpn4
Handle sprite
Action Sound
Chain shooting sound.

[edit] Lenses

Misc1
Lens width
Action Sound
Lens activation sound.

[edit] Hammers

Power
Damage dealt by the weapon.
Wpn1
Hammer sprite
Wpn2
Smack sprite
Action Sound
Hammer pound sound.

[edit] Din's Fire

Power
Damage
Misc1
Number of flames in ring
Misc2
Ring width
Wpn1
Rocket up sprite
Wpn2
Rocket up sparkle sprite
Wpn3
Rocket down sprite
Wpn4
Rocket down sparkle sprite
Action Sound
Flame ring sound.

[edit] Farore's Wind

Misc1
1 = Twilight
Action Sound
Wind sound.

[edit] Nayru's Love

Misc1
Spell duration (in frames)
Flag 1
Rocket sprite is transparent
Flag 2
Rocket sprite is flickering
Wpn1
Rocket sprite
Wpn2
Rocket sparkle sprite
Wpn3
Rocket return sprite
Wpn4
Rocket return sparkle sprite
Action Sound
Looping shield sound. (Important: the next sound (Action Sound + 1) will be used for the flickering shield).

[edit] Bombs

Power
Damage dealt by the weapon.
Misc1
Fuse duration (in frames, 0 = remote)
Misc2
Maximum number of bombs on screen
Wpn1
Bomb sprite
Wpn2
Explosion sprite
Flag 1
If true, bomb explosions last a few extra frames, hurting some enemies twice, as was their behavior in some old betas
Action Sound
Explosion sound.

[edit] Super Bombs

Power
Damage dealt by the weapon.
Misc1
Fuse duration (in frames, 0 = remote)
Misc2
Maximum number of bombs on screen
Wpn1
Bomb sprite
Wpn2
Explosion sprite
Action Sound
Explosion sound.

[edit] Roc Items

Power
Jump height multiplier
Action Sound
Jumping sound.

[edit] Hover Boots

Misc1
Hover duration (in frames, 0 = unlimited)
Wpn1
Halo sprite
Action Sound
Hovering sound.

[edit] Charge Rings

Misc1
Normal charging duration (in frames)
Misc2
Magic charging duration (in frames)

[edit] Heart Rings

Misc1
Amount to increase (16 = heart)
Misc2
Delay duration (in frames)

[edit] Magic Rings

Power
1 = Light Force.
Misc1
Amount to increase (16 = magic container)
Misc2
Delay duration (in frames)

[edit] Clocks

Misc1
Enemy freeze duration (0 = unlimited)

[edit] Spin Attack Scrolls

Power
Attack damage multiplier.
Misc1
Number of spins.
Action Sound
Spinning sound.

[edit] Hurricane Spin Scrolls

Power
Attack damage multiplier.
Misc1
Number of spins.
Action Sound
Spinning sound.

[edit] Peril Beam Scrolls

Misc1
Maximum number of hearts in which beam will fire.

[edit] Quake Hammer Scrolls

Power
Attack damage multiplier.
Misc1
Quake stun duration at epicentre (decreases with distance)
Misc2
Quake radius.
Action Sound
Quake sound.

[edit] Super Quake Scrolls

Power
Attack damage multiplier.
Misc1
Quake stun duration at epicentre (decreases with distance)
Misc2
Quake radius.
Action Sound
Quake sound.

[edit] Bomb Bags

Power
1 = infinite supply.
Misc1
Amount to increase
Misc2
Delay duration (in frames)
Flag 1
Also affect Super Bombs (Note: uses "Super Bomb ratio" of 4/1).

[edit] Quivers

Power
1 = infinite supply.
Misc1
Amount to increase
Misc2
Delay duration (in frames)

[edit] Wallets

Power
1 = infinite supply.
Misc1
Amount to increase
Misc2
Delay duration (in frames)

[edit] Magic Keys

Power
Dungeon level on which this key works.
Flag 1
If set, works on all dungeon levels lower than or equal to Power.

[edit] Stepladders

Power
1 = four-way.

[edit] Whisp Rings

Power
Jinx timeout divisor. (0 = immune to curses)
Misc1
Which jinx to affect. 1 = sword, 2 = item, 4 = drunk, 8 = parity.
Flag1
Permanent jinxes are only temporary.

[edit] Cane of Byrna (Not yet implemented)

Power
Sparkle damage.
Flag 1
Link is invincible while it is active.
Wpn1
Cane stab sprite
Wpn2
Cane slash sprite
Wpn3
Cane sparkle sprite

[edit] Wealth Medals

Misc1
Amount to reduce shop prices.
Flag 1
Misc1 is a percentage.

[edit] Stone of Agony

Power
Sensitivity.
Misc1
Vibration of Link's sprite, in frames per second.

[edit] Shields

Misc1
Which projectiles to block. Sum the following values to produce combinations:
1
Rock
2
Spear (or is it Arrow?)
4
Boomerang
8
Fireball
16
Sword Beam
32
Magic
64
Fire
128
Ice Magic (note: doesn't exist yet)
256
Boss Fireball
Misc2
Which projectiles to reflect back. Uses Misc1's values as well. Currently, Spears and Fire cannot be reflected! Also, you can't reflect a projectile that you cannot block.
Action Sound
Deflection/reflection sound.

[edit] Triforce Pieces

Equipment Item
If set, it will act like a level Triforce Piece. Otherwise, it will act like a Big Triforce.
Side Warp Out
When the cutscene finishes, Link will warp out using Side Warp A of the current screen.
Cutscene MIDI
The MIDI to play during the victory animation (0 = use default MIDI).
Cutscene Type
The type of victory animation.
  • 0 = Big Triforce, flashing, no music.
  • 1 = Triforce Piece, flashing, life and magic refills, and the Cutscene MIDI plays.
Personal tools