Item Misc. Attributes
From ZCWiki
| | The information below describes features introduced in Zelda Classic version 2.50. |
The Misc. Attributes of items are different, customizable options dependent upon the item's class. Below is a list of Miscellaneous attributes, listed by item name.
Please note that a lot of this information is out-dated, but this doesn't deny the fact that some is still relevant and useful.
If someone wants to help tidy up, that'd be great. I've just copied from a topic at AGN and added the Wiki formatting really. Joe123 10:43, 11 March 2008 (PDT)
[edit] All Items
- Hearts Required
- When trying to pick this item via the room's Special Item, Link will need this many hearts or he will not be able to do so. Please note that it does not affect Link trying to pick up the room's Item.
- Magic
- Amount of magic (or rupees) expended by using the item.
- Equipment Item
- This should be set, unless the item is a Rupee, Heart, Magic Jar or ammunition of any sort.
[edit] Swords
- Power
- Damage dealt by the weapon. A Red Octorok will take 1 hit of 1 damage before dying.
- Misc1
- Beam hearts
- Flag 1
- Misc1 is a percentage
- Misc2
- Beam power
- Flag 2
- Misc2 is a percentage
- Wpn1
- Sword stab sprite
- Wpn2
- Sword slash sprite
- Wpn3
- Sword beam sprite
- Action Sound
- Stabbing/slashing sound.
[edit] Boomerangs
- Power
- Damage dealt by the weapon. A Red Octorok will take 1 hit of 1 damage before dying.
- Misc1
- Flight distance (0 for unlimited)
- Misc3
- Which projectiles to block when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 1 values.
- Misc4
- Which projectiles to reflect when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 2 values.
- Wpn1
- Boomerang sprite
- Wpn2
- Sparkle sprite
- Wpn3
- Damaging sparkle sprite
- Action Sound
- Spinning sound.
[edit] Arrows
- Power
- Damage dealt by the weapon. A Red Octorok will take 1 hit of 1 damage before dying.
- Misc1
- Range (in frames, 0 for unlimited)
- Wpn1
- Arrow sprite
- Wpn2
- Sparkle sprite
- Wpn3
- Damaging sparkle sprite
- Action Sound
- Firing sound.
[edit] Candles
- Power
- Damage dealt by the weapon. A Red Octorok will take 1 hit of 1 damage before dying.
- Flag 1
- One use per screen
- Wpn1
- Candle stab sprite
- Wpn2
- Candle slash sprite
- Wpn3
- Flame sprite
- Action Sound
- Flame shooting sound.
[edit] Whistles
- Power
- 2 = the whirlwind approaches from the direction you're facing.
- Wpn1
- Whirlwind sprite
- Action Sound
- Whistle music sound.
[edit] Potions
- Misc1
- Hearts recovery
- Flag 1
- Misc1 is a percentage
- Misc2
- Magic recovery
- Flag 2
- Misc2 is a percentage
[edit] Fairies
- Misc1
- Hearts recovery
- Flag 1
- Misc1 is a percentage
- Misc2
- Magic recovery
- Flag 2
- Misc2 is a percentage
[edit] Bait
- Action Sound
- Baiting sound.
[edit] Wands
- Power
- Damage dealt by the weapon. A Red Octorok will take 1 hit of 1 damage before dying.
- Wpn1
- Wand stab sprite
- Wpn2
- Wand slash sprite
- Wpn3
- Magic sprite
- Action Sound
- Magic shooting sound.
[edit] Rings
- Power
- Damage divisor
- Misc1
- Link sprite palette (6 = blue, 7 = red, 8 = gold)
[edit] Books
- Wpn1
- Fire magic sprite
[edit] Bracelets
- Power
- Level of push block combo that it pushes.
- Flag 1
- One use per screen
[edit] Boots
- Power
- Level of damage combo that it resists.
[edit] Hookshots
- Power
- Damage dealt by the weapon.
- Misc1
- Chain length
- Misc2
- Chain links
- Misc3
- Which projectiles to block when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 1 values.
- Misc4
- Which projectiles to reflect when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 2 values.
- Flag 1
- Chain does not do damage
- Wpn1
- Head sprite
- Wpn2
- Horizontal chain sprite
- Wpn3
- Vertical chain sprite
- Wpn4
- Handle sprite
- Action Sound
- Chain shooting sound.
[edit] Lenses
- Misc1
- Lens width
- Action Sound
- Lens activation sound.
[edit] Hammers
- Power
- Damage dealt by the weapon.
- Wpn1
- Hammer sprite
- Wpn2
- Smack sprite
- Action Sound
- Hammer pound sound.
[edit] Din's Fire
- Power
- Damage
- Misc1
- Number of flames in ring
- Misc2
- Ring width
- Wpn1
- Rocket up sprite
- Wpn2
- Rocket up sparkle sprite
- Wpn3
- Rocket down sprite
- Wpn4
- Rocket down sparkle sprite
- Action Sound
- Flame ring sound.
[edit] Farore's Wind
- Misc1
- 1 = Twilight
- Action Sound
- Wind sound.
[edit] Nayru's Love
- Misc1
- Spell duration (in frames)
- Flag 1
- Rocket sprite is transparent
- Flag 2
- Rocket sprite is flickering
- Wpn1
- Rocket sprite
- Wpn2
- Rocket sparkle sprite
- Wpn3
- Rocket return sprite
- Wpn4
- Rocket return sparkle sprite
- Action Sound
- Looping shield sound. (Important: the next sound (Action Sound + 1) will be used for the flickering shield).
[edit] Bombs
- Power
- Damage dealt by the weapon.
- Misc1
- Fuse duration (in frames, 0 = remote)
- Misc2
- Maximum number of bombs on screen
- Wpn1
- Bomb sprite
- Wpn2
- Explosion sprite
- Flag 1
- If true, bomb explosions last a few extra frames, hurting some enemies twice, as was their behavior in some old betas
- Action Sound
- Explosion sound.
[edit] Super Bombs
- Power
- Damage dealt by the weapon.
- Misc1
- Fuse duration (in frames, 0 = remote)
- Misc2
- Maximum number of bombs on screen
- Wpn1
- Bomb sprite
- Wpn2
- Explosion sprite
- Action Sound
- Explosion sound.
[edit] Roc Items
- Power
- Jump height multiplier
- Action Sound
- Jumping sound.
[edit] Hover Boots
- Misc1
- Hover duration (in frames, 0 = unlimited)
- Wpn1
- Halo sprite
- Action Sound
- Hovering sound.
[edit] Charge Rings
- Misc1
- Normal charging duration (in frames)
- Misc2
- Magic charging duration (in frames)
[edit] Heart Rings
- Misc1
- Amount to increase (16 = heart)
- Misc2
- Delay duration (in frames)
[edit] Magic Rings
- Power
- 1 = Light Force.
- Misc1
- Amount to increase (16 = magic container)
- Misc2
- Delay duration (in frames)
[edit] Clocks
- Misc1
- Enemy freeze duration (0 = unlimited)
[edit] Spin Attack Scrolls
- Power
- Attack damage multiplier.
- Misc1
- Number of spins.
- Action Sound
- Spinning sound.
[edit] Hurricane Spin Scrolls
- Power
- Attack damage multiplier.
- Misc1
- Number of spins.
- Action Sound
- Spinning sound.
[edit] Peril Beam Scrolls
- Misc1
- Maximum number of hearts in which beam will fire.
[edit] Quake Hammer Scrolls
- Power
- Attack damage multiplier.
- Misc1
- Quake stun duration at epicentre (decreases with distance)
- Misc2
- Quake radius.
- Action Sound
- Quake sound.
[edit] Super Quake Scrolls
- Power
- Attack damage multiplier.
- Misc1
- Quake stun duration at epicentre (decreases with distance)
- Misc2
- Quake radius.
- Action Sound
- Quake sound.
[edit] Bomb Bags
- Power
- 1 = infinite supply.
- Misc1
- Amount to increase
- Misc2
- Delay duration (in frames)
- Flag 1
- Also affect Super Bombs (Note: uses "Super Bomb ratio" of 4/1).
[edit] Quivers
- Power
- 1 = infinite supply.
- Misc1
- Amount to increase
- Misc2
- Delay duration (in frames)
[edit] Wallets
- Power
- 1 = infinite supply.
- Misc1
- Amount to increase
- Misc2
- Delay duration (in frames)
[edit] Magic Keys
- Power
- Dungeon level on which this key works.
- Flag 1
- If set, works on all dungeon levels lower than or equal to Power.
[edit] Stepladders
- Power
- 1 = four-way.
[edit] Whisp Rings
- Power
- Jinx timeout divisor. (0 = immune to curses)
- Misc1
- Which jinx to affect. 1 = sword, 2 = item, 4 = drunk, 8 = parity.
- Flag1
- Permanent jinxes are only temporary.
[edit] Cane of Byrna (Not yet implemented)
- Power
- Sparkle damage.
- Flag 1
- Link is invincible while it is active.
- Wpn1
- Cane stab sprite
- Wpn2
- Cane slash sprite
- Wpn3
- Cane sparkle sprite
[edit] Wealth Medals
- Misc1
- Amount to reduce shop prices.
- Flag 1
- Misc1 is a percentage.
[edit] Stone of Agony
- Power
- Sensitivity.
- Misc1
- Vibration of Link's sprite, in frames per second.
[edit] Shields
- Misc1
- Which projectiles to block. Sum the following values to produce combinations:
- 1
- Rock
- 2
- Spear (or is it Arrow?)
- 4
- Boomerang
- 8
- Fireball
- 16
- Sword Beam
- 32
- Magic
- 64
- Fire
- 128
- Ice Magic (note: doesn't exist yet)
- 256
- Boss Fireball
- Misc2
- Which projectiles to reflect back. Uses Misc1's values as well. Currently, Spears and Fire cannot be reflected! Also, you can't reflect a projectile that you cannot block.
- Action Sound
- Deflection/reflection sound.
[edit] Triforce Pieces
- Equipment Item
- If set, it will act like a level Triforce Piece. Otherwise, it will act like a Big Triforce.
- Side Warp Out
- When the cutscene finishes, Link will warp out using Side Warp A of the current screen.
- Cutscene MIDI
- The MIDI to play during the victory animation (0 = use default MIDI).
- Cutscene Type
- The type of victory animation.
- 0 = Big Triforce, flashing, no music.
- 1 = Triforce Piece, flashing, life and magic refills, and the Cutscene MIDI plays.
