Ganon
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Ganon is a room type, a specific enemy included by default, and an enemy type selectable in the Enemy Editor.
Contents |
[edit] The Room Type
The Ganon room type initiates a specific sequence of events. Upon entering a room with the Ganon room type attribute set, the player character will immediately hold up the triforce sprite. If the Dark Room screen flag is checked, the room will be illuminated. At this point, the Ganon enemy will begin battling the player. Once this battle is over, the triforce item will be waiting for the player to pick up. Once this happens, all shutter doors in the room will open.
[edit] The Ganon Enemy
The Ganon enemy will begin battle by temporarely revealing itself. Afterwards, it will become invisible and travel around the room, shooting fireballs that cannot be blocked by the magic shield. The player must hit Ganon with a sword until he appears stunned. At this point, only the silver arrow or golden arrow can kill him.
[edit] Ganon as a Selectable Enemy
Ganon cannot be selected normally in the enemies dialog. However, fatcatfan hacked an unencoded quest file to include a screen with ten Ganon enemies placed (and the normal Ganon Room type to get an eleventh Ganon). These enemies act normally, but there are several bugs present (after all, this was not intended to be possible).
- The Ganon's will only work properly with the Enter from Sides enemy pattern.
- Collecting the triforce from one of the Ganon's will kill the rest of them until you re-enter the screen.
- Not all of the Ganon's will completely enter the screen in most cases.
[edit] Enemy Properties
Ganon has no editable Misc properties.
