From ZCWiki
[edit] Enemy Properties
- Misc10: The enemy's overall behavior
- 0: Big (2x2)
- 1: Small (1x1)
- Misc1: If Misc1 is 1, the ID of the first group of enemies into which this enemy will split on death
- Misc2: If Misc1 is 1, the ID of the second group of enemies into which this enemy will split
- Misc3: If Misc1 is 1, the ID of the third group of enemies into which this enemy will split
- Misc4: If Misc1 is 1, the ID of the fourth group of enemies into which this enemy will split
- Misc5: If Misc1 is 1, the number of enemies of the first group into which this enemy will split
- Misc6: If Misc1 is 1, the number of enemies of the second group into which this enemy will split
- Misc7: If Misc1 is 1, the number of enemies of the third group into which this enemy will split
- Misc8: If Misc1 is 1, the number of enemies of the fourth group into which this enemy will split