Digdogger

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[edit] Enemy Properties

  • Misc10: The enemy's overall behavior
0: Big (2x2)
1: Small (1x1)
  • Misc1: If Misc1 is 1, the ID of the first group of enemies into which this enemy will split on death
  • Misc2: If Misc1 is 1, the ID of the second group of enemies into which this enemy will split
  • Misc3: If Misc1 is 1, the ID of the third group of enemies into which this enemy will split
  • Misc4: If Misc1 is 1, the ID of the fourth group of enemies into which this enemy will split
  • Misc5: If Misc1 is 1, the number of enemies of the first group into which this enemy will split
  • Misc6: If Misc1 is 1, the number of enemies of the second group into which this enemy will split
  • Misc7: If Misc1 is 1, the number of enemies of the third group into which this enemy will split
  • Misc8: If Misc1 is 1, the number of enemies of the fourth group into which this enemy will split
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