Bubble

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This article has been transferred from the PureZC Wiki, and may need to be updated.

Bubbles are both specific enemies included by default, and an enemy type selectable in the Enemy Editor.

Contents

[edit] The Enemy

Magical creature that curses or heals things that it hits. There are six types, normal, red, and blue, each which can be a sword bubble or an item bubble.

[edit] Specific Information

[edit] Bubble - Normal

Graphics

  • Cset: Flashes 6-9, or 9 (see Rules)
  • Old tiles: 111
  • New tiles:
    • Sword: 1880 - 1895
    • Item: 1940 - 1955

Fighting Info

  • HP: Invincible
  • Damage: 0
  • Speed: Fast

Other Notes

  • Sword variety temporarily removes use of A button
  • Item variety temporarily removes use of B button
  • Can be stunned with Fire boomerang

[edit] Bubble - Red

Graphics

  • Cset: 8
  • Old tiles: 111
  • New tiles:
    • Sword: 1900 - 1915
    • Item: 1960 - 1975

Fighting Info

  • HP: Invincible
  • Damage: 0
  • Speed: Fast

Other Notes

  • Sword variety permanently removes use of A button until Blue Bubble is hit
  • Item variety permanently removes use of B button until Blue Item Bubble is hit
  • Recovering hearts by way of Medicine or a pond Fairy will cure a Red Bubble's curse, but these can each be disabled via certain quest rules
  • Can be stunned with the Fire boomerang

[edit] Bubble - Blue

Graphics

  • Cset: 7
  • Old tiles: 111
  • New tiles:
    • Sword: 1920 - 1935
    • Item: 1980 - 1995

Fighting Info

  • HP: Invincible
  • Damage: 0
  • Speed: Fast

Other Notes

  • Sword variety restores use of A button if Red Bubble was hit
  • Item variety restores use of B button if Red Item Bubble was hit
  • Can be stunned with Fire boomerang

[edit] Enemy Properties

  • Misc1:
0: The enemy inflicts a temporary jinx.
1: The enemy inflicts a permanent jinx.
2: The enemy cures a jinx.
  • Misc2:
0: Misc1 applies to a sword jinx.
1: Misc1 applies to an item jinx.
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