Armos

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This article has been transferred from the PureZC Wiki, and may need to be updated.

Armos are both specific enemies included by default, and an enemy type selectable in the Enemy Editor.

[edit] The Enemy

Statue that comes alive. There are two types, the slow and fast types. As well as being placed normally, they are generated from the armos combo type (note that currently there is a bug that causes the armos to appear sightly over Link if triggered from below, doing damage. This is a bug left over from Z1 which has slipped through). If placed on a screen with the enemies menu, an under combo appears under its starting point.

[edit] Specific Information

Graphics

  • Cset: 8
  • Old tiles: 88 - 91
  • New tiles:
    • Slow: 2260 - 2275
    • Fast: 2280 - 2295

Fighting Info

  • HP: 3
  • Damage: 1
  • Speed: Medium (slow variety) / Very Fast (fast variety)

[edit] Enemy Properties

  • Misc1: The speed, in pixels per frame, of the enemy if it is randomly selected to be fast.
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